Plz need help


what i’m tring to do is to use displace to have some grass..
but i don’t wanna to cover all ground, only some region as well…

i’ve tryed alot, i’m using a noise map with a black color (for the ground) and a texture for the displaced grass.. but it doesn’t work :frowning:

plz. help me
(i’m using the Vray 1.45.70 registered :roll: )

another tips which i’m lookin’ for is the the “old wall” .. that map have 2 noise with a wall texture under a brick texture.. but the effect isn’t so nice… so, any tecnical suggestion will be realy welcome :slight_smile:

A specular/ reflection map on the old wall which varies the amount due to the different materials would help. Even old paint or stucco would have at least a little more reflection than the bricks under. Also the shadow from the paint/ stucco is a little strange. It looks too soft and large, almost like it’s painted on, maybe your bump is too blurry?

--Jon

Yes, but the problem is why the displace fail completly on the reder ? : (

1. UVW Map
2. VRay Displacemap

thnx :sweat_smile: