Hey guys, anyone have any ideas on how to create a point position pass as a render element?
In PRman it would be the “P” pass…
Thanks!
B
Hey guys, anyone have any ideas on how to create a point position pass as a render element?
In PRman it would be the “P” pass…
Thanks!
B
It should work if you use the VRayExtraTex render element with a SamplerInfo shader. Make sure to disable the “consider for antialiasing” option for the element or it will be too slow to render.
Best regards,
Vlado
good idea. that extra tex function is awesome. So useful.
Is this possible in max
I found this post on the area
http://area.autodesk.com/forum/autodesk-3ds-max/lighting\-\-\-rendering/sampler-info-under-3ds-max-/
seems to be possible in mental ray was wondering if its do able in vray?
You can do this in 3ds Max using a small additional texture plugin that I wrote, called “VRaySamplerInfoTex”, you can find it here:
Note again, that if you use this inside a VRayExtraTex element, make sure you turn OFF the “consider for antialiasing” option.
Best regards,
Vlado