No plugins, just pure max what do you think is the most powerful procedural map in 3ds max?
cellular for me, though i dont use it alot. I still probably just use the standard noise map the most out of all the procedurals.
Noise, deffinately noise.
Without a doubt, falloff. It still needs imporovement but it’s one of my fav’s.
nope and nope
is this a test or a poll???
I forgot about falloff, yeah its more powerful then cellular…
yeah i’d have to say its a rather question…then a poll
Haha… ummm. Yup.
care to share what you think it is?
i think gradient ramp is most powerful and the reasons for that are:
ramp has color blending, noise, directions i.e. shadow/light, square, circular, mapped etc. It can be used to blend many maps for closeup to distance, the flags can be animated for texture growing effect…which im using to make cheracter freeze overtime.
http://www3.telus.net/public/vinnik88/temp/frosting\_.mov
another example is by blending multiple gradients you can achieve pritty much any landscape shape:
http://www3.telus.net/public/vinnik88/temp/iceberg\_1-41.mov
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noise, fall off are also great maps but non of them can do as much as this
true, the gradient ramp is pretty powerful but I dont use it much. When i need to animate it sure, but otherwise I just use a texture gradient, it uses alot less memory… ![]()
another example is by blending multiple gradients you can achieve pritty much any landscape shape:
Morbid… I’ve been known to use the Gradient Ramp, but I don’t know what you mean by this? Can you explain a little please?
davision here is the quick scene i made for you to look at. Basicly, all you do is mix gradience in various modes with procedurals and get surface shapes with displacement.
http://www.funtik.com/dvinnik/grd\_mix.rar (max 7 file)
Thanks for posting that scene. It looks like a good method -- I didn’t know you were also using scianacomp -- that’s also a powerful (non-core) plugin.
yes indeed. I was warking a lot with lightwave models and translating them into max. I saw how they were textured in lightwave using lightwave’s layers (like photoshop) and blending different maps. Thats what max really lacks…Im surprised how only max is missing this feature. Maya, xsi, lw all have it.
We just have a 3rd party plugin.
Morbid,
This is one of my favourite procedurals, but how do you use it to “blend multiple maps”? I’ve often thought that it would be great to be able to load multiple bitmaps in place of the colours…
right click on the flag you can place your bitmap into the map slot that will be shown. Each flag represents a position on which a bitmap or any other map can be applied.
DOH!
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