poly subdivide

Is it possable to nicely divide a poly into segments? Nice equal segments and not the mess the subdivide modifier creates. It would be nice to create a nice gride on my poly’s that I use to model my site plans.

Quadrilaterals

I did a search and found a good solution for me.

pro booleans, included with the max 8 subscription, can do it to some degree.
you have to perform a boolean operation with a dummy object, like substracting a box that doesn’t intersect.
then you can use the “make quads” option.

in max 2010 there is a new modifier with this functionality (also using the proboolean algo): quadrify mesh.

you can use tesselate modifier. It needs to be tweaked somewhat from default settings:

operate on - polygons;
tension - 0;

iterations will control num subdivisions.

You also have the Graphite Modelling Tools in 2010.