Hi
I would be happy for help on how to make the material as in the attached picture.
Thanks
I would just model it for the simplest approach, although you can maybe get away with a bump or other approximation if it’s at a distance.
Thanks fixeighted. what kind of material do you suggest?
The general shader? It’s just plastic basically, so clear with blurred reflections/refractions…both or one, whichever looks good ![]()
Thanks fixeighted
