polycount in rendertime

Hi, is it possible to read for example with python, polycount of rendered polygons/triangles ?

or somethink like %polycount ?

If yes, is it possible to do it with vrmesh too ?

(I want to write this number to metatag of exr, then read this polycount in nuke per frame and render it like number.)

Hi,
I think the current (and easy) solution is to parse the log in python (if the polycount is in the log)

It’s not solution, but thx, anybody else please ?

When i am rendering vrmesh, how can i display correct polycount ?
Variable %primitives is displaying 361 on vrmesh with 8.831.310 triangles.