Pool bottom - Uniform light distribution

Greetings everyone!

I am trying to fake a better light inside a pool for a night scene, but the planes don’t distribute the light uniformly on the pool bottom.

Client’s request is to accentuate these pool bottom lights for artistic impression and marketing purpose, it looks very good with brighter light.

Edge wall lights which are cone shaped, are normal spotlights with 90degree angle, but not enough to illuminate the pool in a clean way.

We tried making brighter spotlights, but they burn the environment of the scene and the pool bottom. That’s why we added these Rectangle Lights.

Each light rectangle, is done with RectLight, has the same dimension and placed at an equal step from the other, with same material and same intensities.

We have tried more methods to make the light distribute uniformly:

  • moving the planes up-down

  • changing plane dimensions

  • interlacing light planes (like brickwork)

  • changing intensity

  • changing pool material

  • cleaning/ purging the scene with sketchup plugins.

Is there a workaround to make these lights look uniform?

Thank you!


No idea if it’ll work but how about using a glass material with a wave like displacement instead of Enscape’s water material, that way you’d have full control of its look.

I would try making the pool sides and bottom a self illuminating material and making it glow

We are already using 2 layers to represent the water: Layer 1 - water material with wave height to 0, because it gives realistic refraction, and above it at 2cm another layer with wave like displacement.

Great! This worked and looks better now.

Thank you.