Vista 2 has a bit of a proportion or scale problem. The average height of a tabletop is around 29" or 30 " (74-76cm) and most handrails are at least 36" (91cm). If the model is in need of adjustment that might affect the the look of Vista 1 also.
The deck is a nice stone material and comes off nice, but at the water’s edge I would expect to see the thickness of a stone, it looks a little thin now.
Your logo is nice bit it often seems to compete with your artwork. I think it would be just as effective if you scaled it down.
Renders have a nice atmosphere but tjhe black material of the table looks fake to me. The loset tiles aren’t of my taste but they look okay except for around the pool, where your texture mapping is completely weird. On top of your table you seem to have a jug with juice, but all we can see is the juice, it’s overlapping the glass jug and has a weird black area near the bottom.
Also can you answer the questions people ask please, this is a community that helps each other, the more info you give, the higher chance it might help someone in the future.
questions asked:
The water material is excellent! What is it?
I’m wondering what version of V-Ray you are using?
What kind of ump or noise map are you using dor the pool ?
IAMCAPITANO : it’s very hard and takes a long time to map the texture aroud the pool, and i dont care about this cuz is just a detail, that will not take an important efect on the final image, but i will consider your attention !
the jug with juice, is not a jug with juice, is just 2 orange plastic cups! =D
Your questions :
Thanks ! The water material, i just used one face shaped by the pool. I used the difuse a little blue, but whiter. Almost 100% transparent.
With reflections and refractions… and a soft bump, maped with NOISE.