Pool lighting

Anyone got a method or trick to create pool lighting like this?

If there was a way to add reflection, transparency and light to a single material it would solve so many issues.

Emissive material on the bottom, glass material with bump map on the water surface?

On a large pool with several lights and building around it becomes a problem as the spot or sphere light you used shines on buildings lighting them up, I only want the light to stay contained on water surface.

In my example the ‘light’ is just a bright spot on the texture. (no Enscape lights)

I kinda found a work around, using an emitting face below water surface, not ideal but will work, thanks for trying.

If we can get an opacity slider for water, I believe it will help a lot, and maybe in future we can use an image based water?

@solo75287 Yes, currently there is no way to make murky water. I have added the feature to our feature request tracker.

I would try to workaround with an emitter material for the under water pool sides, something like faked baked textures.

Hi Guys,

I was very intrigued by this challenge and since I had been working on a resort pool concept I thought I would give it a try. Please see the result below.

In a nutshell, I created two layers for the water. A top layer with the water texture and a bottom layer as the illumination source. See screenshots below.