hi,
I made cautics on pool water by using daforce method.
thank you for this easy fast caustic tip
I used physical sun for this project.
when I was making the caustics light, I had to increase multiplier.
below you can see renders with no caustics and with caustics.
renders are wip quality, ir.map at very low preset and AA at fixed=2
If your using the vraysun to cast the caustics and not a direct light like I do you need to change the photon emiit radius of the sun to just cover the water area.. so you dont waste caustics subdivs in other areas of the scene.
Only other issue with using the vraysun as it seems to not make the caustics as sharp as a direct light. (from memory)
daforce:
I use the vsun for illuminate scene.
but caustics is by a direct light.
but using vsun is interesting too I will try that too!
thanks again for this nice tip
I think it looks great too
did u use another sun with only caustics enabled?
I want my caustics to be more vivid too. but I cannot achieve.
I dont know which parameter to tweak- I think I tweaked all.
my caustics source is one direct light.
when lower search distance, it gets very dark inside pool :roll:
my color mapping is linear.
I just wanted to learn something.
u have one sun illuminatig all scene and generating caustics too but your photon emit radius must be covering only pool.
does this fast up things too?
I mean I can understand that it focuses photos in that area and it also saves time I think - not calculating caustics in areas we are not bothered.
OR do you think we must define photon radius as the all of scene?
PS: soon will sending the render with more subdivisions.
I think this was the point
u have one sun illuminatig all scene and generating caustics too but your photon emit radius must be covering only pool.
does this fast up things too?
Yes only cover the pool!
One of the reason was to preserve caustics bouncing from windows glases, metal, etc…
Probably this make faster caustics calculation