Possible bug with Vray camera motion blur in Vray 3.7 and 5

Hello!

There is a strange behavior of camera motion blur, confirmed both in vray 3.7 in max 2020 as well as the latest Vray 5.1.4 in Max 2022. Don’t have access to Next, but it might be the same.

Here’s the story: we are currently working on a automotive commercial, nothing groundbraking, just a couple side views of cars riding fast on a blurred background.
So I thought, no problem, camera motion blur is the way to go. The cameras were parented to the cars, so the speed was matched 100%.

The client expected sharp cars on blurry bg, and so did I.

But then we noticed that at some point in the project the cars were no longer sharp. I did not remember what was the setting I changed, and so I wasted a couple of hours trying to find the cause.
There are many threads on this forum concerning problems with camera motion blure, but none fixed our problem.
I gave up testing my original scene and made a simple scene with cubes that are moving very fast and some stationary ones (bottom row). The camera is again parented to the moving cubes.
Here are the results:

Going from 5 to 6 geometry samples makes the top cubes (which are stationary in camera space) appear blurred. This was using a Vray Camera. I also found out that with the Physical Camera, the problem begins at 4 geometry samples.

The cubes are more at jet figher plane speed than car speed, but it was noticeable enough even with cars going ~200-300 km/h.

In the attached ZIP file there is a Max 2022 scene. Above renderings are on frame 2. Just up the geometry samples to 6 or more and the problem should appear.

A simple workaround is to control the geometry samples via Vray object properties, but in some cases it might not be a good solution.

Is this a bug, or somehow an expected result?
motion_blur_test.zip (28.1 KB)

[https://forums.chaosgroup.com/forum/...y-wrong-result

Are the renders in you test done in IPR? There is a bug with moving cameras in IPR. You need to render production to see the true result. Sadly can’t test the scene file, cause we’re not on 2022 yet](Motion Blur in IPR: Totally wrong result - Issues - Chaos Forum)

No, it is not IPR, I know about the (over 2 years old BTW) IPR camera motion blur bug. It’s not the same.
Here’s a Max 2020 file, hope it helps.
motion_blur_test_2020.zip (28.5 KB)

I don’t know if this will help (and doesn’t get away from the fact it’s bugged) but this problem does not occur using GPU.

It really is so, I just checked, in GPU rendering you can set the geometry samples as high as 100 and the output is correct (sharp where it should be).

Which unfortunately does not help me, as our render farm is all CPU :wink:

Just so you know, we are investigating the matter. We’ll write back with more information.

The issue seems to affect rendering in 3ds Max (doesn’t occur in STD). I’ve logged it (internal bug-tracker id: VMAX-11424) for developer analysis.