ppt animation

a small test. looks like the early days of filming thimking of doing something in this grany style
http://hem.bredband.net/matong/roppin/ani/rob3.mov

//Daniel

it´s suposed to loop 8)

maybe grany but lighting ,motion blur, and anim is very realistic :shock:
What are the rendertime?

heh-heh…looks good

I like it so much but it’s too short! :smile:
How did you make this legs? CAT or others? just poly or bones render
Animation work very well. so grainy PPT :shock: rendertimes?
regards

cool and funky animation dude - a frog? - lovely animation when looping

just a litle test try to remove ppt grain :

http://www.visites-3d.com/visites-3d/postforum/robo.avi (DivX codec)

… I prefer your original :lol:

thanks for your comments
Rendertimes was bout 5 min 640 x 480 p. on a 3 ghz p4. But the materials and lights are realy simple. Uncheck the time independent box in the qmc rollout to get the animated noice; otherwise it looks like you have a dirty lens 8)

the model is polly-objects linked together, with hiIK.

//Daniel

just a litle test try to remove ppt grain

yeah. That was my main problem; To get the file size down and still keep the noice. It looks OK though.

//Daniel

what did you do to remove the noise? it might come in handy…

Hey thats pretty cool.

Pity, it would have been a perfect loop if it werent for that light difference at the end.

I have used After Effect temporal denoiser with some tweaks.
I think the same denoising effect (frame per frame) can be done by scripting it under Photoshop, but I did try it.

But again : I think that the video is much more realistic with the noise than without.

yes. I think I made 3 lights with the proper distans between, but obviously it wasn´t enough.

//Daniel

ya but Im curious if it can’t be used in other situations. Im working on an animation that has splotches with irradiance map. Ive tried to get comparable rendertimes with quasi-monte carlo but obviously the grain is bad. Funny I never really considered running a denoise filter to see how ti looks…