I have a feeling this will be a simple problem (I hope).
I am rendering an external scene following the traditional pre calc of the light cache and irradiance map. When I load the pre-pass maps the render produced very dark shadows, which are not there if I render in single frame mode.
the first example is using the single mode and the next is when I use pre-calc maps, which is to dark. I can adjust this using colour mapping but its not right. I am sure I must be missing something in the workflow.
to tell the truth it looks as though GI is getting calculated since in the shadows it would be black if there was no GI info wouldn’t it? what im really curious about is what i mentioned before about the sky being darker in the 2nd image than the 1st. whats up with that?
I was loading the maps completely wrong, I have been running some tests and getting better results. Also I think my scene was courrpt because I merged it into a new scene and its behaving alot better.