I’ve got an animation with BF and LC. After LC it does the merging of LC passes deal, but then it does a Prepass before it starts to render. Granted the prepass takes like 3 seconds, but still, WHY?
I have it setup that LC does not show the preview, so I’m expecting to SEE each frame change. But this mysterious prepass that only takes 3 seconds does show a preview that almost looks like a Reflection Channel and that messes up my VFB so I can’t see frame to frame the animation.
It does render and save each frame correctly however
I for sure do not have any of those in this scene. Not too much of a train smash as the renders are almost done, just nice to sometimes sit and watch the render
Not sure what’s in your scene, but recently I discovered at least some of Forest Pro grass presets use sss materials. I kept trying to find interpolation-active materials for hours, until I finally decided to check the FPP materials.
hmm yes I do have forest pack objects in the scene, will check them to see. But still, I’m using an override which should effectively mean that any other mats doesnt matter?
…and I’ve now made sure that no materials have this by running Olly’s VMC script and made sure that both reflection and refraction interpolation is OFF for all materials in the scene.
I use this for find all materials using interpolation. It also prints the names of guilty materials and the objects to which it is applied in the listener.
(
clearListener()
for m in getClassInstances vrayMtl processAllAmins:true do
(
if m.reflection_useInterpolation == true do
(
format "Material:% Applied to:%\n" m.name (refs.dependentNodes m)
m.reflection_useInterpolation = false
)
if m.refraction_useInterpolation == true do
(
format "Material:% Applied to:%\n" m.name (refs.dependentNodes m)
m.refraction_useInterpolation = false
)
)
)
Sorry, I should have said you need to select ‘new script’ from the maxscript menu then paste the code into there. Then from the ‘Tools’ menu select ‘evaluate all’
You’re welcome. VMC will turn all interpolation off but sometimes it’s useful for know which materials/objects were using them to stop it happening again.