I am currently getting more and more requests for animation.
I do a lot of close ups with focus pulls.
Does anyone know how I could preview a DOF change without rendering? Been racking my brain thinking about this.
The only way I can think is to do the DOF in post, but I find it doesn’t look as good as straight out of the renderer.
The clients want to see the focus shift but rendering is expensive.
I am not sure what you mean - the usual method would be to adjust with Interactive Rendering running. There is no way to see it without some sort of rendered image - if it’s for the client to view, then you’d need to have some image to send to them (unless you can screen share with IR running), but then rendering needn’t be expensive, smaller images that still have some noise in them would do for picking which DOF they want to go with, and then can do the longer full quality image once they’ve picked what they like. You could even simplify the scene down to speed things up even further, so that it is acting as a quick illustration for how the DOF will look and not a full, final render.
Actually there is one fast way to preview DOF inside 3ds max viewport. You have to create standard camera, enable multi-pass effect in it, choose depth of field and press preview. You can even export preview animation to external file with grab viewport tool from tools menu.
There was also a way without multiple passes, but you needed mental ray I think, even though mental ray was not used but was in fact a screen shader based DOF or Nitrous based.
Sneak Peek: Nitrous DOF and Bokeh effects - YouTube
And way back in the past there was a way to get simultaneous DOF and motion blur in viewport with multi passes.
Pretty sure it works in 2016, too, I seem to remember it was introduced in 2014 already. You may have to switch the viewport to realistic with Nitrous.