Problem: Reflection of VrayLight is missing
.vrscene imported into U4
Download the 3dsmax 2019 scene file here:
see problem with screenshots attached.
1 is using vray light
2 is using Rect UE4 light
latest Vray for Unreal 4.22.2
Hi, Bernhard
This is because the Specular Scale of the Rect light inside the VRayLightRect BP is set to 0. We did this because if you use a disk light the specular reflection will still be a rectangle. You can change that value by follwing the GIF:

Or you can use the Sphere Reflection capture actor to capture the scene in its current state. You can leave Screen Space Reflections On or Off depending on your preference. See the GIF:

Best regards,
Alexander
Hi Alex!
I see.. hmm.. wouldn’t it make sense to set the Specular Scale by default to 1 instead of 0?
Hi, Bernhard
wouldn’t it make sense to set the Specular Scale by default to 1 instead of 0?
Yes, it makes sense but you will have inconsistencies in the specular reflections depending on the type of light you are using. If you use rect light it’s Ok and will look fine, but if you use disk you will have a rectangle specular reflection. In future version we will modify it.
Best regards,
Alexander
I see.. I see.. cool.. you are my hero.. thanks a lot man for all your help and making this fun!
Appreciate it & till later,
cheers!![]()