Hi,
I tried to render using viewport selection, but I noticed that it doesn’t have clean edges. Why?
Build timestamp: Nov 16 2019 19:52:42
Version: 5.0 rc 2
Cinema version: R16.051
Windows 10 Pro
Thanks
thanks I found the problem, I had put on the exr that contained all the passes (including the alpha one) for what came out the white halo. Now it’s perfect
thanks
How did you separate the passes in Photoshop?