Problem rendering an alpha channel with opacity map in scene

I’m rendering a scene which I will composite into a digital photo. Naturally I’m rendering a TGA file with an Alpha Map file to use a mask. In the scene I have a number of opacity maps applied to planes which when I render the alpha map just appear as planes.

How do I render the alpha map so the opacity maps are applied to the planes in this?

Problem solved! Go to http://www.evermotion.org/forum/viewtopic.php?p=4992#4992 for the solution.

Thanks PENdzel!

Zap :smile: