Is it known that (large planes of) VRaylight are seen by VRayDirt ? When I have a VRayLight in front of a (VRayDirty) wall within the occlusion range specified VRayDirt the VRayLight is seen as an object and casts a shadow/occludes !!! (Max2008, 32bit, VRay1.5sp2)
Yep, it is a known issue. I’ve made a note to try and fix it for newer builds.
Best regards,
Vlado
If you check “work with transparency” in the vraydirt settings it will resolve this.
DlParisi, thanks for the tip. I thought I tried toggling all settings. This one works !!