When I add AreaShadow on the TargetDirectional light in the scene, I get strange shadow problems on the sofa (green circles). I have tryed to increase subdiv in the light, change UVW size and adding more MeshSmooth on the sofa… but not any luck… :s Any ideas?
I use Exponential Dark: 1,9 and Bright: 1,1… Did new test with 2/2, but the result was the same…
Edit: engine is latest official release (not beta) Can perhaps mention that I’m using photons not lightmap… and that I use a Falloff in the diffuseSlot on sofa material… (have tryed both fresnel and perendicular/parallel