The Boundry Edge Of our simulations have an obvious border. It appears when ocean is turned on and it creates a height differences Between the Simulations and extended ocean is obvious. There seems not be a fix to this. Does Anyone have ideas?
The Boundry Edge Of our simulations have an obvious border. It appears when ocean is turned on and it creates a height differences Between the Simulations and extended ocean is obvious. There seems not be a fix to this. Does Anyone have ideas?
you have to adjust precisely the ocean extension level render, directly using the same value as the simulator’s ocean level does not ensure invisible borders.
Thank you for your answer. But if you look at image one of my set of images you can see that the border edge is part of the original grid. So even if you adjust the level of the ocean extension the edge from inside the simulation is still affected.
yes, the reason is a small unpredictable compression of the liquid, that’s why you have to adjust the ocean level.
don’t worry that it appears without ocean, the ocean extension has equalizing mechanism, provided to suppress the waves reaching the borders, it will smash these edges too, you just need to adjust the value to the central part of the simulator