Problem with cscatter

Hello guys,

I’m not sure if is some bug, but when I use cscatter over a object animated topology, each frame of the animation, the cscatter randomize a new scatter, not keeping each elemento from scatter on your attachment position.

For exemple:

LDhbr2A.gif

Is there some way to attach this objects on the surface, and not update each animation frame?

EDIT: sorry, I just realized now I have posted on wrong section

Yes, that is a bug. It is reported already: Corona Scatter rotating object problem - Corona for 3ds Max :: Issues - Chaos Forum Hopefully fix won’t take too long to arrive.

Ah what a shame :frowning:
Thanks for answer! I hope that fix can come as soon as possible.

I made a screenshot with all of his posts before deleting his account (should have cleared all posts first…). These bots are really clever.

I am also experiencing another problem with CScatter - it does not update the scattered objects if I animate the base one. I will make a video and a proper bugreport.