I’m not sure if is some bug, but when I use cscatter over a object animated topology, each frame of the animation, the cscatter randomize a new scatter, not keeping each elemento from scatter on your attachment position.
For exemple:
Is there some way to attach this objects on the surface, and not update each animation frame?
EDIT: sorry, I just realized now I have posted on wrong section
I made a screenshot with all of his posts before deleting his account (should have cleared all posts first…). These bots are really clever.
I am also experiencing another problem with CScatter - it does not update the scattered objects if I animate the base one. I will make a video and a proper bugreport.