Problem with file textures - repeat UV

When i’m using file textures (see the attached sample scene) the rendering differs completely between CPU & GPU. The “Repeat UV” value is 4 by 4, everything looks the same when i start rendering up to “building lightcache”. Then when vray starts to render final the map is not repeated 4 by 4 then it is 16 by 16!!! Just render the scene on cpu → save image, render on gpu and compare. I definitely did’nt have this on older build (before 3.5) now i’m on vray_35203_build_27422 and it happens. Any idea?

left pic is CPU, right is GPU

Sincerly Otto-Peter



VR_Texture_error.zip (44.1 KB)

We are currently investigating.

There is a problem with the latest 38x divers which we are working on. For now its best if you can use earlier versions 37x