This is more or less what I was asking yesterday. Vlado suggested to try ticking the “componsate camera exposure” in the VRayLightMtl. I havent gotten around to testing that yet, but maybe instead of a VRayLight you can use a plane with VRayLightMtl assigned to it?
You will need to adjust the gamma of the gradient texture - pipe it through a Color correction texture with gamma 0.4545 or 2.2 (can’t remember which one right now).