Hi Tashko,
thanks for investigating with me on that stuff.
Unfortunately i`m not able to update right now because of some running projects.
But i was fiddling with your suggested LC settings, what do you think is the problemmaker? leak prevention?
But hey i am still struggling with what i`m afraid of is a really beginner thing to do, but i`m not able to solve it completely.
I`m hoping i can catch this this time with you guys!
Attached are 3 renders of the scene i was sending you too.
First one is rendered with groundplane set to matte and the background/env is standard BLACK.
- Render is then saved, open in Photoshop, mask with it`s alpha and put a white solid behind it (correct workflow?)
Second one is just rendered with the groundplane as standard solid white plane
- Render is what you see, openend in PS no alpha here to mask
Third one is rendered with groundplane set to matte and the background/env is set to WHITE.
- Render is then saved, open in Photoshop, no need to mask, area around objects is already pure white.
As you can see, all three renders give different results to me in Photoshop
First one, with what i think is the way you get advised to all the time, render on black BG, is the one i unlike the most because of it`s dirty looking dark shadow areas. Here is where become unsure, thats the way you should do it but looks ugly when i try it…hmmm? what i`m not getting?
Second one is way more brighter in shadow areas, seems to me that more GI is considered or kept, not so dirty.
But cause of no alpha of shadow you need to light the groundplane as good as you can to come close to pure white without overexposing.
Third one looks fine cause all area around is pure white and thats what i want or try to achieve 
But here comes the trouble again, see posts above about LC makes problems with flickering in detailed, contact shadow areas, when groundplane is set to matte.
I`m ashamed i`m still bothering you with this problem but i feel so stupid or noobish on that one…