problem with Vraytoon in max 2020

Hello,
I have this scene where I’m using VrayToon RnD for an upcoming project.
It worked nice until I started to render foreground, bg, and sky hiding elements, then suddently the vraytoon started to do strange things and started not to show the line work in some of the objects.
Didn’t if I had textures aplied to modify the lines.
Just isolating some objects makes the line dissapear to other objects.

I was struggling for awhile, I thought I might be doing something wrong, but then I moved to max 2019 also with VRAY NEXT and worked how it’s supposed to be.

Well If i find the reason exactly that causes the problem I’ll share.

Can you show some images of the problem?

Best regards,
Vlado

mmm, damn, after some more testing, sometimes also happens in max 2019…
hiding the “excluded” object on the scene, makes the last created object invisible to the toon lines…

Am I doing something wrong?

Sorry to insist, is this how it’s supposed to work? or any idea of a workaround that is not disabling the exclude everytime?

Hello!

Thank you for reporting this issue. I can see where things go wrong. Unfortunately it’s not specific to any versionof 3ds Max - happens in my tests in any.
I reported it in our bug tracking system and it’s forwarded to our developers. Your explanation helped a lot in investigating it!

Until we fix this you can try disabling the Renderable option from the Object properties of the object you would hide otherwise. This seems to work around the issue.

Best regards,
Margarita

Thankyou for your reply and for the tip for the workaround.
we might do it that way for now.

thankyou!