problem

hi there

the problem are the corners. they are to dark. it looks unrealistic to me!

does anybody know how to make it better…?
any tricks around… : :roll:

top image: vray rendering (bad)
bottom image: lightscape rendering (good)

thnx in advance
themaxxer

HOw can u do the walls so white?

It doesn’t seems so bad

In which part of the room do u think that?

Maybe the base of the wall where the light pass through the wall and the floor? Or what?

I think that with much indirect illumination vray lose some details shadows, but I’m not a great user of this great package if u can help me with this some problem I’ll appreciate so much :lol:

Can U send parameters for material if (wrapper) for the wall, lighting settings, and rendering parameters for vray? :sweat_smile: :sweat_smile:

Congratulation for your works always very clear and good quality THEMAXXER
bye :smile: :smile:

I really know what you mean Maxer! :cry:

Are you using phonton map? If so try only with irradiance map…

Try the option check sample visibility… :?

Gonçalo

WHAT DOES HE MEANs GONZALO?

It’s to dark?

ARE U TALKING with CODED language? 8)

PLEASE don’t exlude a poor graphic man!!! :cry: :cry:

Bye :sweat_smile:
:wink:

I mean that I understand his problem about the dark corners, and I really cant find a way to deal with that problem! I m always fighting with this too… :frowning:

Gonçalo

Hi Maxxer, I have been meaning to see what happens if the corners are rounded or chamfered, our modeles are always perfect corners but in real life they are rounded. maybe this way some light will bounce back out of the corners, just an idea but maybe …

:smile: I mean the unrealistical gradients in the edges…

no codec language, only know how…! :lol:

to GoncaloP: yes, I’m using photon maps, do u think it relais on these :?:

themaxxer

THANKS for the reply

It is an interpolation problem?

which values did u uses for interior Interpolation samples?

However I think it is not so bat (the dark corners) I think is more bad the high bleeding sometimes, but unfortunately I’m not a great user of VRAY!!

I was never able to get good results with phonton map… and this is the major reason, try irradiance map instead, It would be easier and cleaner, and probably faster

Gonçalo

…I will try all ideas!

thanks guys
themaxxer

If you find something please let us know… :frowning:

of course I will!

I will post the new images with your ideas soon.

pengo: If u want the scene, post your e-mail here…

themaxxer

you could download the scene and realize your own ideas… :wink:

scene

themaxxer

Maxer,

I dont have the maps here, so I didnt use the maps

I m using viz 4, so I cant send you the scene back, but you can try this:

Image size: 640x576
Irradiance map: Defaults (-3,0)

Phonton map parameters:

From your settings I ve change Retrace threshold to 0, unckeck auto search dist and change the Max density to 3.0, to prevent memory issues with phontons. Then on Vray light properties, you can increase the light subdivisions without problems.

Direct02 - Diffuse subdivisions 1500, multiplier 2,0
Vraylight01 and 02- Diffuse sub. 1000, multiplier 0,1.

Gonçalo

I also have viz4

I also have viz4, so please send me your scene!
it’s great. what kind of pc do you work with? its realy fast! :shock:

thank you for your effort.
themaxxer

PS: send me the scene via e-mail. (profile)

Its a Dual AMD 1600

I will send you the scene.

Gonçalo

I have the same problem.

In my case, that dark corners problem appeared in the latest version (03a). Before that, I was using 02q so I don’t know precisely with what release it came along, but the differences are obvious.

Even when I raise the secondary bounces multiplier, the problem persists. Well, not exactly … let’s say that the contrast between the dark and lit areas is too brutal, no matter how high the multipliers are. In other words, the GI effect is not smooth enough.

Any explanations about this? Vlado, Peter?

Regards,

Nenad

What is your retrace threshold?

Gonçalo