I have problems loading my scene to render using Vray GPU (CUDA) while using system memory for textures, both Rhino 8 and Vray 7 (update 4) crashes. The scene is in the forest and there is a lot of scattering of vegetation, and some limited displacement. While rendering this with CPU (no problems), it says “memory used: 36 gb” under stats, but task manager show that i have 45 gb shared memory of vram and ram?
The main question is not how to optimize the scene, but if there is something i have misunderstood when it comes to shared memory and out of core rendering? or if there are other ways to load the render? I have the latest reccomended driver and use “disk caching from file”
rtx5080 oc, 9800x3d, 64gb ram

