I always try to use Corona triplanar map in my projects because is fast an easy to setup it on the scene but im having a problem to use it inside a 3dSMax Composite map it simply ignores the corona triplanar map if i use more than one.
The other thing i dont understand why doesnt work is the situation when i have a colourcorrection map for better control to a bump map, dont know why it ignores the Colourcorrection and pick only the intensity of the map.
you might have better luck plugging your composite map into each individual triplanar node, rather than the other way round.
As for the color correction issue… 3DS max completely ignores the color correction node in regards to the bump map slot. To get around this you can plug your color correction node into the CoronaBumpConverter node.
Now the composite… i need a triplanar for a single map not for the whole composition of maps… i do that to remove repetiotions… also in triplanars…
The workaround i find was to use corona mix to each one of the maps… but you know i have more complex tree of maps
Oh, that would be extremely helpful. In some setups I have currently, I am chaining many CoronaMix nodes together to add a number of maps that could be simplified with more slots.