I use standard noise in bump slot with a very small size and default settings.
I also use same noise map with an output for reflection glossiness control.
Any suggestions how to achive that look like on reference images ?
Thought I’d give this a shot too. I started with Chrome Satin Clean found in our material library, plugged in some noise (tiling 80.0) to the refl/gloss and bump slot. Pretty basic.
The reference images have some very tricky light setups - this might be the hardest part to reproduce.
The material looks pretty basic - I would try with just a noise map in the bump slot (with the right pattern), and right amount of glossiness.