problems with cubic qtvr an Vray physical cam

Hello together,
I try to render a cubic quicktime VR with standard-tools and the Vray physical camera.
The standard way with Renderer > Vray: Camera > Type: Box FOV 360 doesn`t work.
It only works with standard cams.
The cubicVR plugin from Marc cancels at the script line "old_fov = ml_vrcam.fov
". So it seems to be a problem with the Vay camera too.
What possibilitys are there to render a qtvr with a vray physical cam?

Thanks for your advice,
stefan

For the moment, you will have to use a Standard camera and adjust the color mapping multipliers to bring the scene down to a viewable range; I’m working on making the camera overrides to work with the physical camera too though.

Best regards,
Vlado

Thank you for your answer Vlado.
I would be glad for this feature.
Stefan