We have come across some strange issues when doing texture baking using 3ds max 2017 SP2 and Corona 1.4 (hotfix 1).
In some scenes the objects work fine and all is good while if we merge in the exact same object to a different scene, texture baking crashes 3ds max almost instantly when we hit “render”. Using scanline does not crash 3ds max which is why we suspect it’s an issue related to Corona.
The texture baker also seems to sometimes place the rendered files on random locations on the HDD and not where specified. We are unsure if this is a Corona issue or 3ds Max issue.