when I`m rendering two glass windows behind each other (e.g. the front an side window of a car), I got strange lines in my VraReflection Render pass, as you can see in the image. Increasing the “Max depth” Value in the Refraction Material rollout doesn`t change anything. Any suggestions ?
No map is involved, it`s a simple glass material with fresnel reflections and full (255) refraction with IOR 1,6. Maybe the HDRI map in the VrayDomelight is an issue ?