Hi all, I am sure this has been discussed before, but I’m unable to find any pointers.
I have 166 buildings which need to be included in one scene. Each one is textured with several displacement maps representing tiles and bricks. I had intended to use the Vray proxy to import them all into one scene, but then I lose the displacement mapping.
What is the best solution to keep my poly count low but still allowing the displacement maps to show, and having all 166 buildings?
Kenton White