First job that could really do with proxies - a complex vehicle with many parts and many materials. Am I right that I have to manually assign materials to the model proxy after it is pulled into a new scene? That’s not doable here. Am I missing something?
the proxy file does not contain materials in itself, it just knows the amount and position of stacked material tags.
If you had an object with 7 material tags and none of them contained a duplicate material, copying those tags from the object on the proxy would create the exact render output as the object.
However, if the object contains some duplicate materials, this will mess with the allocated material slots and those duplicate tags will need to be manually removed.
Thank you. I thought that was the case. It’s impractical for this kind of complex scene then which is a shame. A completely self contained proxy like Redshift would be great though. Cheers