Proxy LOD in Viewport

Ok, kind of a simple idea but having a level of detail control for Previewing from file would be a huge help when placing proxy objects like trees. I have found that once trees are converted to proxies the trunck of the tree dissapears making it almost impossible to place accurately.

Another proxy wish - the ability to inherit the origin point from the original mesh.

second that, this could be very usefull :roll:

maybe you can work in coordinates (x,y,z) and with a specific gizmo that you hav defined…so you will be able to control your proxies…
btw i don’t know if a proxy keep in mind the gizmo location.. :?

sadly the origin of the proxy gets reset to 0,0,0 which is the basis for my second wish above.

ahaha sorry didn t saw that :lol:

http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?p=152871&highlight=#152871
might this be usefull for the time being?
:wink: