Hi,
I make a proxy and the materials all get messed up. This has been happening to multiple objects/files today. Never noticed anything like this before.
Hopefully the video explains the situation well…
Hi,
I make a proxy and the materials all get messed up. This has been happening to multiple objects/files today. Never noticed anything like this before.
Hopefully the video explains the situation well…
Hi, sorry for the delay. Next time, in such cases, I would highly advise contacting us at https://corona-renderer.com/link/contact-support
I have some further questions about this:
I think what happens here is:
I am sure that the proxy is created with different material IDs so one solution would be to create a new multi/sub material, apply it to the proxy object, and find out which of the original materials should be plugged into which of the multi/sub slots.
One way to find out would be probably to temporarily convert the proxy into a mesh and check which material IDs are applied to which elements. Alternatively, you could plug some odd-looking material (e.g. pure red) into each slot of the multi/sub material and this way find out which mesh element should be using which material ID.
I am afraid at this point we cannot offer a one-click solution, but we may improve this in the future.
Another idea: convert all the original car objects to editable poly and attach them together first. This will basically crate a new multi/sub material for you. Then convert this mesh into a Corona Proxy and use the same multi/sub material.