Proxy Materials

Hello,

I just try to figure out how to work with porxys and multiple materials in Maya.
It is kind of painstaking to attach every material by hand for a huge object like a car.
In the 3dMax Section I read about a Multi Mat workflow, but I dont see it in Maya.
Perhaps someone has a good solution for me.
Thnx in advance
Martin

It would be also a great help to import the materials manualy and attach them automaticaly to the shader slots in the vray mesh material.

I have gave an answer on cgtalk :wink: