Simple Scene: A Glass Object with Milk ( SSS ) Material inside renders not correct if I render it as proxy object. The Fog color seams not to working properly. It always appears much more green than it should.
Keep the glass and the milk as separate proxies and it should be fine. You’ve merged them in one when exporting and that is messing up the refractive shader.
“You’ve merged them in one when exporting”
Yea actually I do this very often because that is what I like with proxy objects
Would you recommend to separate objects always as separate proxys or only when working with refractive materials? Or is this some special case because of the SSS Material ?
What exactly do you mean with outer and inner polygons. Are you talking about surface/material IDs? I have only two material ID?s in the scene and i dont change them after I export the proxy object. So the surface ids shouldn?t change after exporting the proxy objects?!
Also if you compare the proxy with original mesh you can see the IDs are the same!
It seems that VRayFastSSS2 causing the issue we are considering this as a bug for now as a workaround you can keep the object separately or use different material instead of VRayFastSSS2 like VRayScatterVolume or VRayALSurfaceMtl.
I remember some issues with SSS and/or refraction in relation to materialIDs and not seperate objects. Don’t know what exactly it was back then, maybe it is fixed now, but it may be the same issue and may not have to do with proxies.