# Proxys on render layers

**URL:** <https://forums.chaos.com/t/proxys-on-render-layers/106860>\
**Category:** Issues\
**Created:** [October 11, 2021, 10:08am UTC](https://forums.chaos.com/t/proxys-on-render-layers/106860 "2021-10-11T10:08:22Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![stezza](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/stezza/32/39485_2.png) [@stezza](https://forums.chaos.com/u/stezza)\
**Post date:** [October 11, 2021, 10:08am UTC](https://forums.chaos.com/t/proxys-on-render-layers/106860/1 "2021-10-11T10:08:22Z")

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Hi folks.  
I have 100’s of plants in my scene as proxy’s.  
I need to create a clay render for client. I have added to render layer collection with material override, but this doest effect the proxy’s they still have full colour.  
Any ideas on how to get them as grey?

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**Author:** ![stezza](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/stezza/32/39485_2.png) [@stezza](https://forums.chaos.com/u/stezza)\
**Post date:** [October 11, 2021, 10:34am UTC](https://forums.chaos.com/t/proxys-on-render-layers/106860/2 "2021-10-11T10:34:20Z")

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deleted message

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**Author:** ![hermit.crab](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/hermit.crab/32/46825_2.png) [@hermit.crab](https://forums.chaos.com/u/hermit.crab)\
**Post date:** [October 11, 2021, 12:19pm UTC](https://forums.chaos.com/t/proxys-on-render-layers/106860/3 "2021-10-11T12:19:45Z")

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I presume the VRayProxies are legacy ones. Try converting them to the new VRayProxy node (V-Ray\>Tools\>Convert to new V-Ray Proxy node) and it should work.

EDIT: Actually it works on both types. Does it happen with a specific proxy? What V-Ray version are you utilizing? A scene would be lovely.

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**Author:** ![hermit.crab](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/hermit.crab/32/46825_2.png) [@hermit.crab](https://forums.chaos.com/u/hermit.crab)\
**Post date:** [October 12, 2021, 8:51am UTC](https://forums.chaos.com/t/proxys-on-render-layers/106860/4 "2021-10-12T08:51:06Z")

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Ah, you’re using these Shader Overrides. They work differently for .vrmesh and .abc - Shader overrides for .vrmeshes override **by material;** Shader overrides for alembics override **by geometry**. I’ve already pinged the Documentation Team to update the docs since it is not written there. Simply using the regular hierarchy “Override Shader” seems like the easiest solution.
