I just try VRayPTex map with Mudbox 2012. Draw some simple texture in PTex mode in Mudbox 2012, import the object to max and load the PTex map from Mudbox. But its mess up, looks like PTex texture didnt fit on the object, but dont know how to repair this. I think somethink wrong in vray or something.
When you import the object in Max make sure that the “Retriangulate Polygons” option isn’t checked. If it is the original arrangement of faces in the mesh changes and the texture can’t render correctly. This might be the reason for your problem.
The next official releases for Max and Maya are scheduled for December. The build for Max will include ptex and the build for Maya will include some bug fixes for ptex. You can browse through the forum to see what problems were found and fixed in the ptex textures.
stevesideas, did you experience the same problem as Jiri.Matys? If so, please give me some more details.