PTex

Hi,

have a problem, when I export object in level 0 with color and displace in ptex, it works, but displacement has some problems in some areas. I think its caused because level 0 is too much different from level 7. But when I export level 2, ptex doesnt work. Is in mudbox a way somehow to make level 0 from level 2. I can delete only highest levels, not lowest. So dont know what now. :frowning:

Im not an expert on Ptex, but you could just export your level 2 mesh as obj, and import it back and use that to bake as lowest level with raycasting method.

Maybe, I try that, good tip.

But try different search distance and some setting in extraction dialog and it seems its ok now. Have to do some tests.