But since I almost never ever posted enything here I figured that a interior of a pumpstation in the center of Stockholm would be a good start.
There are some artifacts in the floor on the right.
not sure it its dof or other problem. anyway that area was coverd by other graphics in the print so I didn’t worry.
Yes the pumps are a bit flat I must agree. The red paint however is quite reflective. Look at the part behind the wheel on the left fitting the pipe on the wall. It 's just that the other red stuff is all out of focus. Ok maybe I could up it some, just a bit.
Any idea what the artifacts in the floor on the right might be? Not high enough Irrmap?
Personally I prefer images that I can’t take a picture of with a camera…
They are Vray-lights. Each pair of flouresant light are replaced by one V-ray light. You can see it if you look closely.
I actually tried other lightsetups as well but I was short of time (2 days including measuring and taking reference images) so I made a production decision and went with the Vray lights.
I wanted the tubes to emit their own light but looked like crap. Don’t know why. Why is it so had to get a decent light emitting custum modelled object?
Trapezium: I have modelled the entire rom the way it is. I would probably use your suggestion if I was to make a (one) new pic. (that’s the quick fix). But I’d rather change the materials so that I can pick any angle and get a nice render. (not a studio setup).