Hi,
I’v got some nasty jagging around edges of light reflections, I guess I need to use a different aliasing option, could anyone recommend a smoother setting please?
It’s currently -
Adaptive
Min shading rate - 1
Render mask - none
Divide shading subdivs - on
Image filter - on
Filter - Area
Size 1.0
It doesn’t seem to be getting any better, this is my current setup, I’m adding the Area filter to try and soften the highlights, everything seems jagged…
Image Sampler
Adaptive
Min shading rate: 1
Divide shading subdivs: On
Render mask: None
Image filter: On
Filter: Area
Size: 1.8
Adaptive image sampler
Min subdivs: 4
Max subdivs: 10
Use DMC sampler thresh.: On
Global DMC
Adaptive amount: 0.85
Noise threshold: 0.005
Lock noise pattern: On
Min samples: 8
Environment
All off
Colour mapping
Type: Reinhard
Gamma: 2.2
Multiplier: 1
Burn value: 1
Sub pixel mapping: Off
Affect background: On
Linear workflow: Off
Clamp output: Off
Mode: Color mapping only
UR reflection is too bright in comparing to light. Either override reflection to be lower or use Vrays AA box 2.0. In either way its a hard one to fix. I would suggest fixing it in post by clamping 32 bit reflection pass to lower vlaue. Alternatively use DOF, Blom, etc.
You using IES here? Really feels like IES specular overexposure which I seem to run into all the time. Can you post your specular and reflection channels so we can see where the noise is really coming from?
No IES in the scene. It’s a tunnel made of 48 sections, each section has 6 VRay lights, 4 at the top are VRay Plane lights, usual options, multiplier 40, sudivs at 14, directional set to 0.7. 2 at the bottom are VRay mesh lights using a cylinder, multiplier 40, subdivs 14.
The Lights are probably too bright and the Image Sampler cannot blend smoothly the pixels which reflects the light and the ones that don’t.
If you are using V-Ray 3.x try to decrease the Max Ray Intens value like super gnu suggested.
Reflection Subdivisions of the material should be also increased, what is their current value?
Can you attach a simplified version of the scene for investigation?
“Soften” image sampler filter with a radius of 4.2
Turn on sub pixel mapping (as others suggested) and set clamping in the color mapping rollout to around 3.0. This is less accurate in terms of representation of highlights, but it typically renders faster requiring less AA, and does a really good job with bright specular reflections.
Reducing the intensity of your light may help as well, as has been suggested already.
But try the soften image filter first.
Just out of curiosity, maybe try setting directionality of the lights to 0 as a test.