I have a question about bump mapping on back-facing surfaces when using a regular VRayMtl material. There are two options and I don’t know which one to choose If you can fill in the following form, it will be very helpful!
I’m definitely against option1. I have to deal alot with cad stuff and it’s very likely to have flipped faces. I’d want the bump to stay consistent nevertheless. Also, to me it seems more logical if the bump would add “volume” to one sided faces. Thinking about leaves here. To have it optional would be best though.
Well, flip’em then. Flipped faces cause all kinds of trouble, not just with bump. Light cache calculations, refractions with fog, ambient occlusion, normal passes etc…
Having wrong sided faces in the scene is not a good practice.
Let’s not turn this thread into a general workflow and practice discussion.
I know very well (unfortunately) what kind of errors those things produce.
You’ve got my opinion on this question. That’s all I wanted to throw in.
In the end it’ll be option 1 anyway I’m afraid.