For precalculating IRmaps for an animation, is it OK to use Detail Enhancement? Is the enhancement ‘added in’ to the calculated IRmap so that it can be utilised by all render machines for all frame renders?
The detail enhancement is calculated during the final rendering; it is not stored in the irradiance map.
If you have a fly-through animation with a precalculated irradiance map, you should also use the “World” scale mode for the detail enhancement.
Best regards,
Vlado
I see - thanks Vlado.