How do you use the materials of arroway? when i implement them in my sketchup drawings my drawing becomes like 150 mb. This is because of the jpeg of 9 mb of the materials.
Do you guys decrease the resolution or something? because now i get the memory error when i try to render.
Yes, you must decrease resolution or quality, by using compress format *.jpg … (for example 50 MB png ----- about 4 MB jpg). Arroway are extreme resolution textures. Full quality is for close up shot mostly
Yes - SketchUp embeds the textures in the SU file. Not good when you use high res for rendering.
The Arroway textures are very large - usually one does not need to use their original resolution. I make smaller version when I need them to meet the need of the model.
Also, I create 512px max textures which I use in SketchUp. I then add a white TexAColor map to the transparency channel of the diffuse layer. (Important to use a TexAColor map as they way the model won’t turn transparent in SketchUp viewport.)
Then I add a second diffuse underneath the default one - this one I link to the high-res texture.
Can be a bit awkward, but the steps aren’t that much extra work. The benefit is that you have a much more manageable SketchUp model.
And with version 1.48.xx you can reuse materials between models.
Well - that’s some serious limitation IMO. At least the memory problems.
And I find also loading times for models with large textures to be much higher.