Hello. I was wondering f there is a way for Vray (1.09.03r) to render a depth map similar to that of the Render Elements of the MAX scanline renderer. I tried playing with the G-Buffer outputs but with no sucess (maybe I am doing it wrong). Can anyone please outline the steps I need to take in order to accomplish this (if it is possible in the first place). Thanks.
I am working on a script to do just that, not to difficult to access if you know a little scripting, it is exactly the same as saving the z-buffer from scanline.
please keep me updated on your progress. right now i think i will just do the old fashoined way, render using scanline without textures and lights and use the render elements depth map.
im sure I found that the anti aliasing is slightly different, so you get strange edges. Or am I off base. I read somewhere about renderering double size and scaling down, especially with lenscare plugin.
You gotta realize some people work at places with anal employers that don’t even give them access fully to their machine, let alone let them upgrade software, whenever they want, regardless of reason. *shrugs