Question. Phx grid in scene slows viewport performance from two times to 10

400fps - when no phx in scene at all, then →

400fps slows down to 220 (in case grid is hidden)
220 slows down to 70 (grid is shown in scene explorer, tho even preview box is turned off - so it looks empty to me)
70 slows down to 20 (grid preview behavior changed from never display to always, and preview is stil showing nothing at all)

Any ideas why ?

Maya version suffers (still, submitted as a bug 30th november) from the unavailability of exporting vrscene fast (it lags so much, that I just don’t have any ideas why). Instead of seconds - minutes.

http://joxi.ru/Grqvyp9S4kolNm

Are you on a dual xeon by chance?

Need some more clarification:
- Are these times for Max or Maya?
- What kind of scene are you exporting to vrscene? From what you say, I take that it is slow even with just a simulator?

Cheers!

Well, maya me not using atm at home. Work pc is quite slow.
Scenes me exporting at work are just caches, I simmed in max.
http://joxi.ru/bmo0vg9u39RG52
Scene is purely on vrayproxies, so it takes several seconds and dunno, maybe 100mb of ram. But, when phx is here - it eats lots of ram, it eats cpu, tho everything is turned off (no preview, nothing (no mesh generation etc.)). So, scrollin timeline is a pain, coz phx constantly reads smth. Only, when I set input to smth wrong (like .aur->.auur) - then its back to normal.

Okay, got it. There already is an issue about that since your previous post, and it’s scheduled for this month.

Cheers!