quick question for somone who might know, this is not important, im just curious.
when you turn on GI its Primary and secondary bounces are 1 and 1…this may sound like a wierd question but what is the calculation behind that “1”…how is it measured and how does that figure in real world units/measurements?
should that “1” be 1 or less than 1 when your working in LWF for example.
It is the intensity of the bounce. It should never be set higher than 1 (that would mean the surface is bouncing more light than it is receiving). Setting it lower will obviously darken up things in shadow as the light won’t bounce as much.